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<div class="title">File List</div>  </div>
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<div class="textblock">Here is a list of all files with brief descriptions:</div><div class="directory">
<table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="db/dbb/_actuator_model_8h_source.html"><span class="icondoc"></span></a><a class="el" href="db/dbb/_actuator_model_8h.html" target="_self">ActuatorModel.h</a></td><td class="desc">Model of actuator Includes friction, max torque, and motor torque speed curve </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d7/d66/_bezier_curve_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d7/d66/_bezier_curve_8h.html" target="_self">BezierCurve.h</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="db/d61/_b_spline_basic_8h_source.html"><span class="icondoc"></span></a><a class="el" href="db/d61/_b_spline_basic_8h.html" target="_self">BSplineBasic.h</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d3/dfd/_checkerboard_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d3/dfd/_checkerboard_8cpp.html" target="_self">Checkerboard.cpp</a></td><td class="desc">3D Plane with <a class="el" href="df/d89/class_checkerboard.html">Checkerboard</a> Pattern </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="dd/ddf/_checkerboard_8h_source.html"><span class="icondoc"></span></a><a class="el" href="dd/ddf/_checkerboard_8h.html" target="_self">Checkerboard.h</a></td><td class="desc"></td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d6/dce/_cheetah3_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d6/dce/_cheetah3_8h.html" target="_self">Cheetah3.h</a></td><td class="desc">Utility function to build a Cheetah 3 <a class="el" href="dc/d66/class_quadruped.html">Quadruped</a> object </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d9/d87/_collision_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d9/d87/_collision_8h.html" target="_self">Collision.h</a></td><td class="desc">Virtual class of <a class="el" href="df/dc6/class_collision.html">Collision</a> logic </td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="de/d7f/_collision_box_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="de/d7f/_collision_box_8cpp.html" target="_self">CollisionBox.cpp</a></td><td class="desc"></td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="dc/d8e/_collision_box_8h_source.html"><span class="icondoc"></span></a><a class="el" href="dc/d8e/_collision_box_8h.html" target="_self">CollisionBox.h</a></td><td class="desc"><a class="el" href="df/dc6/class_collision.html">Collision</a> logic for a box </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d1/df8/_collision_mesh_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d1/df8/_collision_mesh_8cpp.html" target="_self">CollisionMesh.cpp</a></td><td class="desc"></td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d6/df5/_collision_mesh_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d6/df5/_collision_mesh_8h.html" target="_self">CollisionMesh.h</a></td><td class="desc"><a class="el" href="df/dc6/class_collision.html">Collision</a> logic for a mesh </td></tr>
<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d4/d05/_collision_plane_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d4/d05/_collision_plane_8cpp.html" target="_self">CollisionPlane.cpp</a></td><td class="desc"></td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d2/daf/_collision_plane_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d2/daf/_collision_plane_8h.html" target="_self">CollisionPlane.h</a></td><td class="desc"><a class="el" href="df/dc6/class_collision.html">Collision</a> logic for an infinite plane </td></tr>
<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="dc/daa/_colors_8h_source.html"><span class="icondoc"></span></a><a class="el" href="dc/daa/_colors_8h.html" target="_self">Colors.h</a></td><td class="desc">Some colors commonly used in the simulator </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d2/d02/_contact_constraint_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d2/d02/_contact_constraint_8cpp.html" target="_self">ContactConstraint.cpp</a></td><td class="desc"><a class="el" href="d7/d6c/class_contact_constraint.html">ContactConstraint</a> virtual class </td></tr>
<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d5/d79/_contact_constraint_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d5/d79/_contact_constraint_8h.html" target="_self">ContactConstraint.h</a></td><td class="desc">Virtual class of Contact Constraint logic </td></tr>
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d1/dfb/_contact_estimator_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d1/dfb/_contact_estimator_8cpp.html" target="_self">ContactEstimator.cpp</a></td><td class="desc">All Contact Estimation Algorithms </td></tr>
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="db/d94/_contact_estimator_8h_source.html"><span class="icondoc"></span></a><a class="el" href="db/d94/_contact_estimator_8h.html" target="_self">ContactEstimator.h</a></td><td class="desc">All Contact Estimation Algorithms </td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="da/d75/_contact_impulse_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="da/d75/_contact_impulse_8cpp.html" target="_self">ContactImpulse.cpp</a></td><td class="desc"></td></tr>
<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="da/daa/_contact_impulse_8h_source.html"><span class="icondoc"></span></a><a class="el" href="da/daa/_contact_impulse_8h.html" target="_self">ContactImpulse.h</a></td><td class="desc"></td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d6/da7/_contact_spring_damper_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d6/da7/_contact_spring_damper_8cpp.html" target="_self">ContactSpringDamper.cpp</a></td><td class="desc"></td></tr>
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="da/d04/_contact_spring_damper_8h_source.html"><span class="icondoc"></span></a><a class="el" href="da/d04/_contact_spring_damper_8h.html" target="_self">ContactSpringDamper.h</a></td><td class="desc">Spring Damper based Contact Computation logic </td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d9/dd2/_control_parameter_interface_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d9/dd2/_control_parameter_interface_8cpp.html" target="_self">ControlParameterInterface.cpp</a></td><td class="desc"></td></tr>
<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d6/de9/_control_parameter_interface_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d6/de9/_control_parameter_interface_8h.html" target="_self">ControlParameterInterface.h</a></td><td class="desc">Types to allow remote access of control parameters, for use with LCM/Shared memory </td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d5/d90/_control_parameters_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d5/d90/_control_parameters_8cpp.html" target="_self">ControlParameters.cpp</a></td><td class="desc">Interface to set gains/control parameters for simulator and robot These are designed to be updated infrequently. For high frequency data, consider using Driver Inputs or adding to the Robot Debug Data instead </td></tr>
<tr id="row_25_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d2/d01/_control_parameters_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d2/d01/_control_parameters_8h.html" target="_self">ControlParameters.h</a></td><td class="desc">Interface to set gains/control parameters for simulator and robot These are designed to be updated infrequently. For high frequency data, consider using Driver Inputs or adding to the Robot Debug Data instead </td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d9/d8e/cpp_types_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d9/d8e/cpp_types_8h.html" target="_self">cppTypes.h</a></td><td class="desc"></td></tr>
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d0/d99/c_types_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d0/d99/c_types_8h.html" target="_self">cTypes.h</a></td><td class="desc">Common types that are only valid in C++ </td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d3/d4e/_desired_state_command_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d3/d4e/_desired_state_command_8cpp.html" target="_self">DesiredStateCommand.cpp</a></td><td class="desc"></td></tr>
<tr id="row_29_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d8/dfc/_desired_state_command_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d8/dfc/_desired_state_command_8h.html" target="_self">DesiredStateCommand.h</a></td><td class="desc"></td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d1/d8b/_draw_list_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d1/d8b/_draw_list_8cpp.html" target="_self">DrawList.cpp</a></td><td class="desc">Data structure to store robot model to be drawn </td></tr>
<tr id="row_31_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="df/d65/_draw_list_8h_source.html"><span class="icondoc"></span></a><a class="el" href="df/d65/_draw_list_8h.html" target="_self">DrawList.h</a></td><td class="desc">Data structure to store robot model to be drawn </td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="de/d4c/_dynamics_simulator_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="de/d4c/_dynamics_simulator_8cpp.html" target="_self">DynamicsSimulator.cpp</a></td><td class="desc">Rigid Body Dynamics Simulator with Collisions </td></tr>
<tr id="row_33_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d0/d52/_dynamics_simulator_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d0/d52/_dynamics_simulator_8h.html" target="_self">DynamicsSimulator.h</a></td><td class="desc">Rigid Body Dynamics Simulator with Collisions </td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="dc/de4/filters_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="dc/de4/filters_8cpp.html" target="_self">filters.cpp</a></td><td class="desc"></td></tr>
<tr id="row_35_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="dc/ddd/filters_8h_source.html"><span class="icondoc"></span></a><a class="el" href="dc/ddd/filters_8h.html" target="_self">filters.h</a></td><td class="desc"></td></tr>
<tr id="row_36_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="da/d73/_first_order_i_i_r_filter_8h_source.html"><span class="icondoc"></span></a><a class="el" href="da/d73/_first_order_i_i_r_filter_8h.html" target="_self">FirstOrderIIRFilter.h</a></td><td class="desc">A simple first order filter </td></tr>
<tr id="row_37_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="da/de7/_floating_base_model_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="da/de7/_floating_base_model_8cpp.html" target="_self">FloatingBaseModel.cpp</a></td><td class="desc">Implementation of Rigid Body Floating Base model data structure </td></tr>
<tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d5/d9a/_floating_base_model_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d5/d9a/_floating_base_model_8h.html" target="_self">FloatingBaseModel.h</a></td><td class="desc">Implementation of Rigid Body Floating Base model data structure </td></tr>
<tr id="row_39_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="dc/dff/_foot_swing_trajectory_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="dc/dff/_foot_swing_trajectory_8cpp.html" target="_self">FootSwingTrajectory.cpp</a></td><td class="desc"></td></tr>
<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d9/d40/_foot_swing_trajectory_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d9/d40/_foot_swing_trajectory_8h.html" target="_self">FootSwingTrajectory.h</a></td><td class="desc"></td></tr>
<tr id="row_41_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="db/daa/_gait_scheduler_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="db/daa/_gait_scheduler_8cpp.html" target="_self">GaitScheduler.cpp</a></td><td class="desc"></td></tr>
<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d0/d3f/_gait_scheduler_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d0/d3f/_gait_scheduler_8h.html" target="_self">GaitScheduler.h</a></td><td class="desc"></td></tr>
<tr id="row_43_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d2/de9/_game_controller_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d2/de9/_game_controller_8cpp.html" target="_self">GameController.cpp</a></td><td class="desc">Code to read the Logitech F310 Game Controller Creates a DriverCommand object to be sent to the robot controller Used in the development simulator and in the robot control mode </td></tr>
<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="de/d5e/_game_controller_8h_source.html"><span class="icondoc"></span></a><a class="el" href="de/d5e/_game_controller_8h.html" target="_self">GameController.h</a></td><td class="desc">Code to read the Logitech F310 Game Controller Creates a DriverCommand object to be sent to the robot controller Used in the development simulator and in the robot control mode </td></tr>
<tr id="row_45_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d7/d24/_gamepad_command_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d7/d24/_gamepad_command_8h.html" target="_self">GamepadCommand.h</a></td><td class="desc">The <a class="el" href="d4/d51/struct_gamepad_command.html">GamepadCommand</a> type containing joystick information </td></tr>
<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d7/d90/_graphics3_d_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d7/d90/_graphics3_d_8cpp.html" target="_self">Graphics3D.cpp</a></td><td class="desc">Visualizer window for simulator </td></tr>
<tr id="row_47_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d2/de7/_graphics3_d_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d2/de7/_graphics3_d_8h.html" target="_self">Graphics3D.h</a></td><td class="desc">Visualizer window for simulator </td></tr>
<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d9/da0/_hardware_bridge_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d9/da0/_hardware_bridge_8cpp.html" target="_self">HardwareBridge.cpp</a></td><td class="desc"></td></tr>
<tr id="row_49_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d6/dd5/_hardware_bridge_8h_source.html"><span class="icondoc"></span></a><a class="el" href="d6/dd5/_hardware_bridge_8h.html" target="_self">HardwareBridge.h</a></td><td class="desc">Interface between robot code and robot hardware </td></tr>
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<tr id="row_51_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="d3/d6a/_imu_simulator_8cpp_source.html"><span class="icondoc"></span></a><a class="el" href="d3/d6a/_imu_simulator_8cpp.html" target="_self">ImuSimulator.cpp</a></td><td class="desc"></td></tr>
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